Video studio 2 Player Productions And Double FinE Productions They came up with a curious series of Devs Play, designed to remind you of the classics of the gam industry, and at the same time give the opportunity to learn something interesting about these games from the developers themselves, which at this moment will go through their own creation.
The first season of the show will consist of six episodes, each of which will be in the public domain on the YouTube channel Double Fine From December 23, 2014 to January 27, 2015. The release schedule is as follows:
● The Lion King (December https://nonukonlinecasinos.uk/offshore-casinos/ 23) – Greg Rice (Greg rice) from Double Fine And Luis Castle (Louis Castle), co -founder Westwood Studios, The classic platformer is completely. Louis tells the story of how a small team Westwood In a short time she managed to create a spiritual heir Alladin at a time when the action-platformers still ruled the world, and Disney She experienced a second birth.
● Earthbound (The Mother Trilogy) (December 30) – Programmer COSTUME Quest 2 And superfanate of the game Mother Ben Berbank (Ben Burbank) shows the most important episodes from the entire trilogy and explains the confusing history of this cult series of video games. Considering the issues of Japanese and Western versions, fan translations and imported "iron", the developer reveals cultural versatility and spiritual depth Mother.
● Gauntlet DS (January 6) – producer Massive Chalice Anthony Vaughn and artist Jeff Sulis (Geoff Soulis) go to visit the director Backbone Entertainment Mike Mika (Mike Mika) to play the version that has not been released Gauntlet for ds. The project was de -energized shortly before the release, and after that he wandered from one publisher to another. According to the old, kind of tradition Gauntlet, The developers will first pass the campaign in cooperative mode, and then fight in the arena in one of the multiplayer modes.
● The Legend of Zelda (January 13) – Creator Hack N Slash Brandon Dillon (Brandon Dillon) and producer Matt Hansen (Matt Hansen) will try to get to the bottom of the origins of the design of the first by opening the classic game The Legend of Zelda. And in the most literal sense. After parsing the cartridge, compilation of the ROM file and its launch on the emulator, Dillon tries to change the game code on the go and thus discovers curious secrets of creating a famous adventure.
● Doom (January 20) – a big fan of the shooter and the creator Spacebase Japi Lebreon (Jp lebreton) along with the co -founder ID Software John Romero (John Romero) The first episode of the game Knee Deep in the Dead from the beginning to the end. The passage of each level awakens in memory Romero A lot of interesting new facts about how one of the most important games in the history of the industry was created, the ideal first -person shooter, which determined the development of the genre for decades ahead.
● Psychonauts (January 27) – Most of the developers of the game took part in the shooting of the episode, who had to observe how Speudranner Stephen Kyazik (STEPHEN KIAZYK) passes the game they made with supersonic speed. Creator of many popular techniques for high -speed passage Psychonauts, Kyazik demonstrates the teams he found and secrets, and the authors explain how and why it became possible.

