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Daniel Vavra: The plots in games suffer due to the approach to development
Daniel Vavra: The plots in games suffer due to the approach to development

Kingdom Come: Deliverance II has many advantages, including an exciting plot and worked out characters. Creative director Warhorse Studios Daniel Vavra (Daniel vávra) noted in his microblog that they love such games in the studio and therefore tried not to pump up.

There he also wondered why there are so few projects in the industry with an outstanding plot of the type of Metal Gear Solid, Red Dead Redemption 2 and The Witcher 3 . VAVER believes that the truth lies in the approach to development.

In my opinion, games, unlike films, are developed more like a product, with teams, committees and so on. In Hollywood, in the meantime, they understand that it is precisely the creators – director and screenwriter in the first place. They need a vision and its author, despite all the related risks.

Not everyone turned out to agree with the opinion of the developer. For example, one of the users recalled that for the same Hideo Kojzima (Hideo Kojima) was a team of specialists, which he fit well, and which shared the vision of the game designer. It is also important to remember that far from always the creators manage to promote their ideas in Hollywood. Earlier, actors seemed to be mentioned about problems with the manifestation of creative freedom Ben Stiller (Ben Stiller) and Dakota Johnson (Dakota Johnson).

From a recent report Embracer It became known that sales Kingdom Come: Deliverance II approach two million copies. Recall that the bar of 1 million units adventure of the indjikha took in just a day.

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Kingdom Come: Deliverance II

The best comments

It’s not only about this. https://nongamstopcasinosites.co.uk/review/winit-casino/ It is clear that the creators do not like committees, and the producers standing with a stick above them. And yes, it happens that the “grocery” approach outweighs, and a faceless corporate something is obtained.

But at the same time, a bunch of creators for some reason forgets that behind them there is a huge development team who want to eat and receive zp. And that the game is primarily a commercial product that should bring money.

Since there are a bunch of stories from the reverse side, when the development for many years, the Creator constantly changes the vision, the team remodes the build from time to time and. But without committees. And most often without the final "product".

No, of course, Dan Hauser is in general, the main author of the story in RDR2, who became his swan song and after which he left Rockstar (but he already changed his mind and makes a new game separately from his brother)

Just for a cool product to get a symbiosis. The Creator may well be a crazy artist who completely does not know how to management, exactly like keeping his creative vision at least somehow mundane and correlating with resources that there is. Similarly, a dry system business, any creativity strangles. Here we need a healthy balance so that the team functions as a working mechanism where everyone knows what to do and no one interferes with anyone, but so that the initiative and creative are taken into account and not filtered by producers and PMAs who have tunnel vision on KPI and all on this

In Hollywood, in the meantime, they understand that it is precisely the creators – director and screenwriter in the first place.

Behind the same Hideo Kojima, there was a team of specialists, which he fit well, and which shared the vision of the game designer

I do not see a contradiction. Yes, the team is important. And it is precisely that the team follow the vision-namely the vision of the Creator, while adding something from itself, that this vision improves (see. Star wars).

He gave an example of Red Dead Redemption 2 and then said that games that are developed as a product with committees, departments and so on are worse.

It is as if for RDR there is no direct bright individual creators, even at the level, as in the Witcher 3 (where we exactly know the author of the quest of the Blood Baron). But I could be mistaken, correct if not right.

I understood, I didn’t know, thanks.

And so I agree, there must be a balance in work. Creators cannot without management, but without creators, management cannot do anything.

In most projects, apparently they are afraid to rewrite and finish something according to the script, because deadline

But at the same time, a bunch of creators for some reason forgets that behind them there is a huge development team who want to eat and receive zp. And that the game is primarily a commercial product that should bring money.

So you can justify everyone who wants to cling. And everyone who is not laziness can suck. And everyone will express their five cents about how to change everything.

Yes, and that too. But I did not even touch whether he was right or not, it just seems to me whether he even had an internal contradiction in this statement.